Modeling a Minifigure in Maya

A quick start guide to modeling a hard surface 3D model

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In this series of videos I'll show you how to model a lego minifigure in Autodesk Maya. We'll use polygon primitives to create the head, torso, arms and legs. Then we'll use the edge loop tool to refine the shapes. After that we'll use the bridge tool and the boolean tool to connect different shapes and cut holes for the back of the legs. To finish we'll smooth out the character so that its looks just like the real legos out of the box!

Your Instructor

Mr. H
Mr. H

Mr. H teaches animation to high school students in Oakland, California. He has over 10 years of experience teaching Maya, Photoshop, and Adobe Animate.

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